Video Poker Team Play
Posted: Tue Mar 17, 2009 12:43 pm
In the spirit of recent posts, it has become apparent that it is not enough for casinos to safeguard their video poker profits by simply putting in negative expectation machines.Why? Because a clever group of former advantage players have discovered that team play on negative expectation machines is a way towards certain profitability even if the crafty casinos try, by removing the multi-denominational games, to foil the plots of those who would wish to play RTT or ARTT .How do players profit in spite of these dastardly casino ploys? Well, I'm sure you have heard of the MIT blackjack team, recently memorialized in the movie 21. In these situations, some team members playing low stakes would signal others who played for higher stakes when the deck contained a high enough proportion of ten-count cards (or there was an advantage for the player). Here, the idea is that the probabilities governing later deals at blackjack are dependent on what cards have been removed from the deck. Team play in video poker works in a similar fashion. The players carefully stake out the casino to identify $1, $2, $5, $10 (and sometimes $25) machines that all have the same negative-expectation game (or games, considering that the advanced strategies require switching from a negative Bonus Poker game to a negative Double Double Bonus, Triple Bonus, or Super Double Bonus game). If the players cannot maintain visual contact, they sometimes must employ a non-playing partner to serve as a runner to carry the signals that are crucial to the success of this scheme.How could those playing low stakes know when it is profitable for high-stakes players to play if all the deals on video poker are independent of each other? How can a negative-expectation game suddenly become profitable? Not a problem; RTT and ARTT cover this situation, according to their creator.The team agrees on a pre-set goal after which they will stop playing and leave their machines. So as not to draw attention, they will all leave at different times and meet at a pre-planned destination.Play begins with $1 player. If he is lucky and wins, he pockets the profits for later distribution; sometimes, he may even win the entire goal and the others will not have to play. But sometimes the fates do not cooperate and he goes on a bit of a losing streak. If the player at the $1 machine has lost enough, he cleverly signals the player at the $2 machine that it is time for the $2 man to start playing. Then the $1 player takes a rest by having a drink (his favorite diversion) or asking an attendant to temporarily shut down his machine while he takes a restroom or stretching-his-legs break. Now it is the $2 player's turn. If he hits in time, he will signal the $1 player that it is once again time for him to play. It is crucial that these signals be subtle because these players may be thrown out when the casino discovers that these schemes are essentially robbing them blind. Now, the $2 player knows that if he loses instead, it must be time for the machine of the $5 player to hit.Do you get the idea? Then the $5 player either hits and signals the $1 player to start again or he loses enough so that he knows that the $10 machine is due to hit.When I asked to interview team members, most would not talk to me, but one of them volunteered, on condition of anonymity, to answer my questions. My first question was, "Are you afraid of the consequences of being caught by the casino?" The answer was, "You know, I think a couple casinos know, but they don't seem to be doing anything about it. Maybe they just like bodies in the seats in front of their machines."The other question was, "How could this be a profitable venture?" The answer: "The team is guaranteed either to win or that the losses will be lower than what would be expected if they were all to play their own machines without waiting for the others' signals.""How do you know that?" I queried.He said, "Wake up! These are negative expectation games! Anything that reduces our amount of play is to our advantage!"The above account is fictional, just like some of the other posts on this forum. Any resemblance to real
persons, living or dead is purely coincidental. I would hope it would be clear to all but the most dense that there is really no difference between the team play described above and play by a single person on a multi-denominational game except for the number of players and the cool signals and story. Any bets on which readers will be the ones either (1) not to realize that this is satirical or (2) to question the comparability of team play with multi-denominational play? Either way I'm ready for the inevitable casting of aspersions.