Do VP machines play fair (renamed)
Posted: Wed May 09, 2007 1:29 am
ADMINISTRATIVE NOTE:
The following is a personal commentary by user "Truth Teller"
Contrary to Shadowman's claims, which I have debunked in another sub-forum, VP is not fair, and we've all been had.
Even in Nevada, supposedly the place where there are strict regulations governing machines, an analysis of the regs reveals that the regs are written in such a way as to give programmers a lot of flexibility.
The regs require the following:
1. At least a 75% payout, unless approved otherwise.
2. All possible combinations can occur - notice please that this rule does not require all combinations to have an equal chance of occurring.
3. All symbols in games such as VP that represent real gaming have an equal chance of occurring - notice please that this rule does not require combinations of symbols to have an equal chance of occurring.
Putting it a different way, just because all symbols must have an equal chance of "being dealt," doesn't mean all combinations must have an equal chance of "being dealt."
Please note that the key word, over and over, is combinations.
So how would we design a VP game that "cheats?"
Well, we have to make sure aces have the same chance as kings.
And we have to make sure that every possible hand can occur.
And we have to have a minimum payoff of 75%, unless we get approval to go lower.
And after that, we can pretty much do whatever we want. For example, we don't have to make sure that every possible hand occurs equally...nothing in the regs requires this.
Nothing.
In my next post, I will explain exactly how to design a VP machine to not play fair.
The following is a personal commentary by user "Truth Teller"
Contrary to Shadowman's claims, which I have debunked in another sub-forum, VP is not fair, and we've all been had.
Even in Nevada, supposedly the place where there are strict regulations governing machines, an analysis of the regs reveals that the regs are written in such a way as to give programmers a lot of flexibility.
The regs require the following:
1. At least a 75% payout, unless approved otherwise.
2. All possible combinations can occur - notice please that this rule does not require all combinations to have an equal chance of occurring.
3. All symbols in games such as VP that represent real gaming have an equal chance of occurring - notice please that this rule does not require combinations of symbols to have an equal chance of occurring.
Putting it a different way, just because all symbols must have an equal chance of "being dealt," doesn't mean all combinations must have an equal chance of "being dealt."
Please note that the key word, over and over, is combinations.
So how would we design a VP game that "cheats?"
Well, we have to make sure aces have the same chance as kings.
And we have to make sure that every possible hand can occur.
And we have to have a minimum payoff of 75%, unless we get approval to go lower.
And after that, we can pretty much do whatever we want. For example, we don't have to make sure that every possible hand occurs equally...nothing in the regs requires this.
Nothing.
In my next post, I will explain exactly how to design a VP machine to not play fair.