Machine or the Person?
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Re: Machine or the Person?
[QUOTE=Lucky Larry]Phil,
A lot of play I believe is determined by a positive attitude.
I don't believe the machine gives a rat's rear end what your attitude is - it simply churns out the next card, or cards.[/QUOTE]
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Untrue. Most casinos today have "senseometers" built into almost every machine. Smiling or at least feeling good triggers the senseometer and produces better results. This is one of the methods, in fact, that most LV casinos are now using to gently steer the "old crabs" away, on the theory that a happy crowd is a profitable crowd.
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Untrue. Most casinos today have "senseometers" built into almost every machine. Smiling or at least feeling good triggers the senseometer and produces better results. This is one of the methods, in fact, that most LV casinos are now using to gently steer the "old crabs" away, on the theory that a happy crowd is a profitable crowd.
No wonder I am on a cold streak! lol
No wonder I am on a cold streak! lol
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Just have to love those senseometers, they sure do make a differance
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Things that make me move.
1. Machines with sticky buttons or shaky screens
2. Smokers (especially cigar smokers)
3. Button Slappers (must hurt?)
4. People that ask me questions like I work for the casino
5. Some loudmouthed guy telling his lady how to play and he's totally wrong.
6. People who want you to train them when you're trying to play
7. Worst of all - people who have long personal discussions on their cell phone while they play.
1. Machines with sticky buttons or shaky screens
2. Smokers (especially cigar smokers)
3. Button Slappers (must hurt?)
4. People that ask me questions like I work for the casino
5. Some loudmouthed guy telling his lady how to play and he's totally wrong.
6. People who want you to train them when you're trying to play
7. Worst of all - people who have long personal discussions on their cell phone while they play.
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You probably move a lot then.
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Phil..your top three are pretty much my top three. Button slappers may be number one though. THAT IS SO IRRITATING!!!! I hope they get arthritis in their fat little fingers.(my blood pressure just went up 10 points when I think of them..thus is why I bought the big ear phones that more or less tunes them out, used with my I-pod).
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Things that make me move.
1. Machines with sticky buttons or shaky screens
2. Smokers (especially cigar smokers)
3. Button Slappers (must hurt?)
4. People that ask me questions like I work for the casino
5. Some loudmouthed guy telling his lady how to play and he's totally wrong.
6. People who want you to train them when you're trying to play
7. Worst of all - people who have long personal discussions on their cell phone while they play.
Very funny stuff, Phil. Watching Letterman now, add three more and I truly believe you could have his time slot. I may have your 8th-TOO MUCH COLOGNE OR PERFUME-YEEK!!!
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[QUOTE=Lucky Larry]Phil,
A lot of play I believe is determined by a positive attitude.
I don't believe the machine gives a rat's rear end what your attitude is - it simply churns out the next card, or cards.[/QUOTE]
"Play" in my statement (which could have been clearer) refers not to the RNG produced hands that are dealt but the conditions we bring to the setting.
The topic was Machine or the Person. We don't control the machine/RNG other than our timing. Play in my response was a reference to the conditions we bring to the machine. Our mental condition and attitude impact our mental concentration when playing, how distracted are we by other players, conversations, etc. Our physical conditions also impact our play as well: how tired are we, are we drinking alcohol, how much are we aching from sitting in one spot (needing a bathroom break).
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Untrue. Most casinos today have "senseometers" built into almost every machine. Smiling or at least feeling good triggers the senseometer and produces better results. This is one of the methods, in fact, that most LV casinos are now using to gently steer the "old crabs" away, on the theory that a happy crowd is a profitable crowd.
rascal,
So you already knew that the blinking lights on the machine card reader were "sense-o-meters"! We need to be careful or the word will get out. I heard the magnetic strip on the player's cards activates the sense-o-meter. Just another reason not to use your player's card. Its also amazing how IGT was able to build in a galvanic response sensor into the buttons to read your feelings just like a lie detector.
rascal,
So you already knew that the blinking lights on the machine card reader were "sense-o-meters"! We need to be careful or the word will get out. I heard the magnetic strip on the player's cards activates the sense-o-meter. Just another reason not to use your player's card. Its also amazing how IGT was able to build in a galvanic response sensor into the buttons to read your feelings just like a lie detector.