deuces wild beta
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deuces wild beta
likes so far: 1. being able to use my keypad to draw/spin and hold cards in addition to being able to use the mouse. This helps relieve hand fatigue 2.graphics are very close if not identical to the machines I've found at the local casino (cache creek-Super Times Pay) 3. runs smoothly on my windows xp machine with high speed dsl connection.suggested improvements: 1. be able to change the pay tables to match the local casino. this would allow me more realistic expectations of profits/losses. 2. be able to change denominations, i.e. .10 cents .25 cents .50 cents $!.00, etc. and be able to show either credits or cashI've been playing the games on this site for many hours for the past several months. Very enjoyable and keeps your skills sharp.
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Hope this isn't double posted. Anyway, Whatamaroon's post reminded me of something I'd thought of while playing the Beta games. I do not think it appropriate for any competition/challenge to "warn" of strategy mistakes. Yet, I think it would be a good feature to allow an end-of-session analysis of errors made during a session. Nothing a elaborate as the ability to go back and play the error hands again, but just an analysis informing the player of maybe the number of hands played and the number of errors (Major, Moderate and Minor). This would be a solid indication that the player should resort to the practice software to file the rough edges off of their play.
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MikeA, I was thinking that it would be nice to display something after the hand that either says "correct play" or " error-cost=...", this would allow continuous play but still educate. It would go somewhere currently unused and could be ignored.
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Hope this isn't double posted. Anyway, Whatamaroon's post reminded me of something I'd thought of while playing the Beta games.
I do not think it appropriate for any competition/challenge to "warn" of strategy mistakes. Yet, I think it would be a good feature to allow an end-of-session analysis of errors made during a session. Nothing a elaborate as the ability to go back and play the error hands again, but just an analysis informing the player of maybe the number of hands played and the number of errors (Major, Moderate and Minor). This would be a solid indication that the player should resort to the practice software to file the rough edges off of their play.
I like this idea. It would answer the question in our minds after Real casino play as to how many mistakes we make in the heat of the battle.
I do not think it appropriate for any competition/challenge to "warn" of strategy mistakes. Yet, I think it would be a good feature to allow an end-of-session analysis of errors made during a session. Nothing a elaborate as the ability to go back and play the error hands again, but just an analysis informing the player of maybe the number of hands played and the number of errors (Major, Moderate and Minor). This would be a solid indication that the player should resort to the practice software to file the rough edges off of their play.
I like this idea. It would answer the question in our minds after Real casino play as to how many mistakes we make in the heat of the battle.
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From a technical standpoint, I think it is unlikely that strategy tips will become a part of this system, but I won't rule it out since that hasn't been discussed yet.
The applications that analyze strategy are far more complex (and take much longer to download/run) than the present applications.
Keeping things quick and easy is one of the priorities for this feature. It would be unfortunate to have to download a 5MB+ application every time you change games, even on a high speed connection.
The applications that analyze strategy are far more complex (and take much longer to download/run) than the present applications.
Keeping things quick and easy is one of the priorities for this feature. It would be unfortunate to have to download a 5MB+ application every time you change games, even on a high speed connection.
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No doubt. That would put a strain on Flash or whatever it is you are using. But just think, if you DID do it, we could then complain about how slow the play was!From a technical standpoint, I think it is unlikely that strategy tips will become a part of this system, but I won't rule it out since that hasn't been discussed yet.
The applications that analyze strategy are far more complex (and take much longer to download/run) than the present applications.
Keeping things quick and easy is one of the priorities for this feature. It would be unfortunate to have to download a 5MB+ application every time you change games, even on a high speed connection.
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Although written in C so it takes less space ... my "best hold" code is not that large. However, it would be something that grows with each additional game that is added. Also, it could be run in another thread so with all the dual/quad processors you would not have to slow up the play (yes, I just got a dual processor system). The analysis could be run in parallel with playing out the hand and only displayed when the hand completed. Keeping overall stats should not be that hard either. You're already keeping credits and sending them back every so often, all you'd need to do is increase the size of the packet to a 100 bytes or so and you could keep all kinds of info. Adding to a few counters after each hand is fairly trivial.
Total credits (already done)
Total errors
Credits/game
Errors/game
Error cost
Total results for each game (counter for each type of result)
...
Total credits (already done)
Total errors
Credits/game
Errors/game
Error cost
Total results for each game (counter for each type of result)
...
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You're correct that a "best hold" chart probably wouldn't take up all that much space, even if there were 12 game types. I don't have the exact numbers on that. I was thinking in terms of a detailed analysis similar to VPW. That still might be somewhat necessary to calculate error costs, but I'l admit it's not my department.
Multiple threads aren't really an option for a flash application, however. We need these suckers to run on a wide variety of systems. Requiring flash player alone is already a burden on the support department.
In any case, the suggestion has been logged so we'll see what happens. I love the idea.
Multiple threads aren't really an option for a flash application, however. We need these suckers to run on a wide variety of systems. Requiring flash player alone is already a burden on the support department.
In any case, the suggestion has been logged so we'll see what happens. I love the idea.
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Just a total correct vs incorrect holds at the end of a session was all I really had in mind. If that could be broken down into Major, Moderate and Minor errors, that would be even better.I have this problem not so much in switching games like from DDB to DB, but rather switching from 10/7 DB to 9/7 DB. There are only a couple of key holds that change, but they drive me nuts. At least if I know I'm making the errors, I can switch strategy.BTW, I have set up "notes" on my cell phone with the ER on various games and paytables. I do not have the room to add to that the major differences in strategy between similar games or I'd do that for casino use.
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Related to that, one thing we will likely not be implementing at this point would be multiple paytable selections. Everyone needs to be on the same playing field for the Top Scores etc to make sense.