tech58 wrote: ↑Wed Mar 22, 2023 4:58 pm
The interesting part to me is not how the RNG selects the cards, five then continuing until you ask for X number of redraws is fine, no problem. The search for knowledge askes only this question: "is the RNG truly random", of course within the limits described before.
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Anyone out there with tech. knowledge on this subject?
I can add my opinion based on my experience as a retired professional software engineer with a computer science degree.
There are many proven RNG algorithms which are well known and published. They all pass a variety of statistal tests which certify them as "uniformly random" which means that, at any random point within their cycles, every number within their output range has an almost equal probability of being next within a small tolerance. The particular RNG algorithm used by a given game will be part of its technical specification making its output and programming easy to verify during inspection.
Add to this the layered nature of the design of the games, (i.e the RNG which is always running feeds a shuffling algorithm which is always running which feeds the game) and I see no way to alter the RNG in such a way as to select specific cards at specific times. That would have to be done within the game software itself (i.e have it ignore the RNG and the shuffle) which would stick out like a sore thumb in any inspection of the game software which, as I said before, is extremely simple.
Bottom line: In my opinion, the games in regulated jurisdictions are fair.